The entertainment and recreation benchmark covers employees that research and write content, produce entertainment, manage production and distribution, sales, technical roles included in building and maintaining online platforms, gaming and floor staff, and entertainers, artists and instructors themselves.
Emerging
Benchmark status
We consider this an emerging benchmark: it has enough data available for us to use bootstrapping to create a representative sample. As the sample grows in size, some scores may slightly change. Our research has shown that our bootstrapped scores are consistent with our standard benchmarks. Read more about the methodology.
Data provided by ] Culture Amp
Entertainment
55%
Museums and Institutions
17%
Gambling & Casinos
14%
Recreational Facilities and Services
7%
Fine Art
3%
Performing Arts
3%
Engaged people are emotionally committed to their organization. These people stay at their organizations longer and are more productive and effective. Successful organizations have more engaged employees.
This is in the top 49% compared with the overall average.
The average eNPS score for organizations in this benchmark is 31 and is in the top 27% compared with the overall average.
Engagement is defined through these five industry-standard questions from Culture Amp’s engagement survey template.
I would recommend [Company] as a great place to work | 86% 2% above global average |
[Company] motivates me to go beyond what I would in a similar role elsewhere | 72% 1% above global average |
I am proud to work for [Company] | 87% Same as global average |
I see myself still working at [Company] in two years' time | 66% 1% below global average |
I rarely think about looking for a job at another company | 57% 2% below global average |
People working in Entertainment & Recreation United States are similarly engaged as the overall average.
The highest scoring question for Entertainment & Recreation United States had 92% of people agreeing that they know how their work contributes to the goals of [company] (+1% compared to overall) while they were generally most positive about Work & Life Blend.
People in Entertainment & Recreation United States were generally least favourable about Collaboration & Communication, and were most negative towards 'When it is clear that someone is not delivering in their role we do something about it' with 11% of people disagreeing (-5% below average).
In the short term, 21% of people in this benchmark are thinking of or actually seeking jobs elsewhere (+3% compared to overall) while on a longer time frame, 13% of people see themselves leaving within two years (+3% compared to overall).
The following questions had the biggest impact on whether individuals felt that they were planning to stay at their organization and not actively looking for alternative jobs.
We’ve connected the employee feedback data for each company included in the benchmark with ratings from Glassdoor.com, which is one of the world’s largest job and recruiting sites combined with a growing database of company reviews, CEO approval ratings and more.
Overall Rating | 3.8 stars (+0) |
Culture and Values | 3.6 stars (-0.3) |
Work Life Balance | 3.7 stars (-0.1) |
Compensation and Benefits | 3.5 stars (-0.1) |
Career Opportunities | 3.5 stars (+0) |
Recommend to Friend | 71.0% (+0) |
CEO Approval | 85.0% (+1) |
Organizations in Entertainment & Recreation United States tend to be very similar to the global all industries insights, with no significant departures from the average.
Insights data provided by Culture Amp.
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